Faded Dreams: Guild Policy

Guild Policy
Faded Dreams 3.0


I. Guild Overview
Nature and Purpose: Faded Dreams is a serious raiding guild whose emphasis is on having fun, with a focus on PVE raiding. Loot distribution is done in a fair and equitable manner with the goal of increasing our PVE success.

Talent specializations and gear choice should reflect a commitment to maximizing PVE raiding efficiency. All raiding specs will be determined by the appropriate role leaders, ie tank leader, dps leader, heal leader. If you cannot abide by the required spec, then you should ask for social status.

Real Life Balance: WoW is a game, it's not a substitute for real life. Anyone who plays this game more than 25-30 hours a week likely is neglecting their real life in some fashion. While we're not going to tell you how to live your life, we are looking for raiding members with stable real lives who can commit to being a part of our team for the long term. Players who play 24-7 generally burn out and quit after a couple months of that.

When in doubt, log off. Please.

Guild Forums: All members are expected to monitor the guild forums on a daily basis and to participate in them. If you are the type of player who is going to join the guild and never once read your private class forums or look at the healer forums or check out optimal gear/talent specs, leave the guild immediately, we don't need you.

II.Guild Status
Guild Leader: Faded Dreams has no guild leader. At this time, all guild affairs are handled by the Guild Council. Final decisions over pretty much all aspects of the guild are decided by the council. Current council members are Warlord, Lucent, Roxxyy, Krisania, Octoz, Duriek, Agnew, Wheelie, Unupaladin, and Gaea.

Role Leader: Tanks, dps, and healers will have designated leaders. These individuals are to control and shepherd the classes that fall within a specific role in talent specialization, gameplay, boss strategies, and gear choices. Role leaders are to be determined.

Raider: Raiders are the general raiding members of the guild. A Raider is a full guild member and subject to the benefits and duties that entails. At this time, there is no limit as to the number of alts allowed in the guild.

Applicant: Applicants are new guild members hoping to reach Raider rank. While Applicants and Raiders share the same priority for raid invites, all Raiders have priority over Applicants when it comes to loot distribution.

Social: Socials are members that are in the guild purely for social reasons. In 99% of raiding guilds, members who burn out or puss out get removed. FD is different and we have allowed our old Raiders to drop to a Social status and still occasionally attend raids and stay in the guild for social purposes. In addition, sometimes friends of full members are allowed in the guild for social purposes. However, Socials are still bound by the conduct rules outlined below, and particularly annoying Socials will be removed from the guild without a second though. In addition.

Doghouse: Doghouse status is for guild members of all ranks who have violated the guild conduct rules in some way. Probation has a two strike rule: First strike you go on probation, second strike you are removed from the guild. Players removed on Probation will likely never be invited back into the guild again.

III. Loot Rules
Loot is simple. Council has the final say as to all loot. Council has discretion to award any loot to any person. As an aid to Council, Council does apply the following standards, 1)Raiders have priority on loot over Applicants, 2) Priority as determined set forth on the dkp page.

Our dkp is based upon 2 separate point values, Effort points and Gear points. Effort points are the points awarded for attendance to raids, learning boss mobs, and boss kills. At this time, we award effort points as follows:

a) 20 points for being to raids on time (approx 15 min before raid start)
b) 20 points for being in the raid at the end of the raid.
c) Bosskills: 150 points per kill in both normal and heroics modes of ToC.

The second point value to be noted is Gear points. Gear points is the value assigned for every piece of loot awarded to a person. ToC loot values are as follows: All pieces of main spec gear cost 450 points and all trophies cost 400 points. Off spec gear is awarded at no cost to all bidders via /roll.

Further, with time, both effort points and gear points decay, in other words, as time goes by, the points you've received prior to a specific date will begin to diminish, as will the gear points you have been charged. From the time effort points are earned as well as loot awarded and gear points charged, both effort points and gear points decay. Points will decay to 25% of the original award/cost over a 60 day period. In other words, if you received 100 effort points for a particular raid, that 100 points will decay over time to 25 points within 60 days. Also, if a piece of gear cost 100 points, the ultimate price of that piece of loot after 60 days will be 25 points. All gear and dkp will decay to zero over 100 days.

Priority for loot is determined as follows: A person's current effort point total divided by the person's awarded gear cost.

For example: Lucent has 1000 effort points, and has received 1 piece of loot which has a gear cost of 250 points. Currently, Lucent has a priority of 4.

Warlord has 1150 effort points and a gear cost of 300 points. Currently, Warlord has a priority of 3.833.

Both Lucent and Warlord bid on the same piece of loot, and since Lucent has a higher priority (4 v 3.833), the loot would be awarded to Lucent. However, Council may choose not to award loot based on priority based upon a totality of the circumstances.

List dkp: As in any healthy guild, we have more raiders than available raiding slots. So, expect to sit on occasion. However, even though you may not be in the 25 man raid, you can still earn dkp. As long as your main is at the zone or relatively close so you can zone in on a moment's notice, you stay in vent and/or stay in communication with your class leader/council, you are still eligible for receiving the same dkp that you would have earned if you were in the main raid. However, YOU MUST BE READY TO RAID. If you are called upon to join the raid and are unable to do so without an adequate explanation, you will be removed from the wait list and will earn no DKP for the night. We do not want people to leech dkp while doing RL stuff for example. We understand that you may not be able to raid on a given raid night, but by the same token, don't expect to get free dkp.

Any questions regarding DKP should be addressed to Council.

IV. Guild Rules
Common Conduct Rules
1. All guild members are expected to follow the WoW CoC and ToS. FD does not tolerate hacking or anything of the sort in any way. If your account gets banned for hacking and you disappear, chances are you will be guild removed.
2. Gold purchasing is a grey area and one with a lot of controversy. Many of our guild members have purchased gold in the past. Currently we take no stance on it.
3.Vulgarity is allowed in both guild and raid chat, but please stay away from topics such as pedophilia, rape and racism.
4. Because a minority of guild members (past and present) are unable to discuss either religion or politics in a mature fashion, both topics are banned from guild chat as well as the forums.
5. Posting news on the front page and posting raids on the calendar by any member is allowed but abuse will not be tolerated.

Harassment and Drama Queens: Guild members are expected to not harass fellow WoW players in any way. Competitive contesting of spawns is not harassment and is fully endorsed. PVP Rules: Basically we don't care what you do in PVP, although obviously exploits are lame.

V. Raid Rules

If you tend to go AFK constantly, cannot follow simple directions, are a weak bitch that will cave under pressure, or are a dumb fuck, do not waste our time. We will find out if you are soon enough.

Raid Schedule: Our current raiding schedule is outlined below:
1. Monday: 7-11 PM CST
2. Tuesday: 7-11:00 PM CST
3. Wednesday: 7-11:00 PM CST
4. Thursday: 7-11:00 PM CST

Early start of the raids will be posted in the GMotD as well as the raid calendar. Late finishing raids will be determined as needed and will be based on the raid consensus. All raiders and applicants must also post on the raid calendar whether they will be able to attend that week's raids. This is mandatory.

Off day raids are possible but notice will be provided at least 48 hours in advance.

Raid Duration and Breaks: Raids will generally last the full duration, however, Council may cancel raids early depending on the circumstances.

Raid Leader: The raid leader will be designated before each raid. The raid leader's instructions are expected to be followed to the letter. If you can't follow them or ignore them, you will be removed from the raid and possibly the guild itself.

AFKs: As outlined above, if you are a chronic AFKer for pretty much any reason (i.e. not a reliable player) you will not be part of our raids. If you must go AFK, announce it to the raid over raid chat and if it will be a long AFK, log out of the game and do not log back in without asking over Ventrilo if it is okay to do so.

Substitutions: We will quite often substitute various players on various encounters. Do not argue with these substitutions.

Emergencies: We're not crazy people. If an emergency comes up during a raid and you have time to let us know and log out, do so. If not, we will understand. Do not abuse this. If you are bullshitting us, then you will be removed from the guild.

Stupidity: Mistakes happen in raids. Stupidity should not happen. Doing stupid shit is a very quick way to probation and then guild removal.

Ventrilo and Raid Chat: Ventrilo is only for the use of the raid leader during the raid. If necessary players will be globally muted in order to enforce this. Only in true game emergencies (�Holy shit someone aggroed Ouro!�) should Vent be used during an active encounter. Raid chat is the primary mode of communication, and jokes and witty comments should be typed there.

Microphone: Even though Ventrilo use is restricted, you are expected to have a working microphone so you can converse over Ventrilo if necessary, unless you're Lucent and can do whatever you want


Raid Addons: Omen threat meters and Deadly boss mods/Big Wigs are required. In addition, Natur Enemy Casting Bar is highly, highly recommended. Please talk to your class leaders about suggested addons.

VI. Guild Resources
Guild Bank: The guild bank holds all funds and items dropped by mobs. Items can and will be dispensed at council discretion, but the items are to be used for PVE purposes. Use of items for non-PVE purposes or deceiving the leadership on the item use will result in guild removal. All items in the first four tabs of the guild bank can be used by guild members.

Guild Crafters: Guild crafters are expected to provide their services to other guild members free of charge if the guild member provides all of the materials for the combine.

VII. Membership Commitment
Raid Attendance: As a raiding member, you are committing to attending 85%, which means attendance at 85% of all raid events (start, boss kills, and end). Chronic absences will be addressed by class leaders, but at a minimum, if we are chronically short of people in any given class, we will look to recruit more people, who may end up with your raid roster spot if your attendance has been shitty. Attendance is maintained on the guild website, so if you are short on the 85% goal, everyone will know it.

Gear Philosophy: In FD all gear is distributed in a manner that maximizes gear effectiveness for each class.

Roster: For 25 man raiding in WoTLK, we are hoping to have approximately a 35 man roster. Ideally, 3-4 tanks, 8-10 healers, and 15-20 dps. Some of the dps spots will ideally be filled with hybrids, ie people willing to respec depending on the guild need for a particular raid. The depth of our roster is important to our survival. Yes this means you will sometimes have to sit out on raids. Which would you rather have? 1) A healthy guild who can field a 25 man raid nightly and sometimes sit out or 2) A guild who regularly cancels raids due to low turnout/improper class turnout. Once more, DEPTH of our roster will ensure our survival.

Consumables: All raiding members are expected to have full consumables at all times. This is a significant gold cost and you are expected to bear it. If you do not bring consumables, including food buffs, you will not raid.

Playskill: All raiding members are expected to have good playskill. If you are totally incompetent you will be removed from the guild.

Raiding Philosophy: Our raiding philosophy is to get shit dead. Period. While we intend to have fun doing it, during raids is not a time to be a goofball or do stupid shit.